This is a complete misrepresentation of the dominant sentiment - which is that a rev share would have been fine, thank you, because devs can actually plan around that. The only thing I can think of is either a) dumb pride that means they don't want to copy Epic, or more likely b) to make money they would need to have a much lower revenue threshold than Epic because they are more indie-focused, and having the same % model would make them directly comparable and strictly worse, which will make them look bad.Ĭlick to shrink. But Epic does this because they have Fortnite money, and so are basically giving it away to the 90% to make money only on the 10% whales.Īs to why Unity doesn't also propose this, I don't know, and I doubt they'll ever say, because corpos never explain this stuff. There is not a point where Adobe is like "your wedding photography business made more than £200,000 this year so we are going to take a % of your revenue". If you run a photography business you probably use Lightroom/Photoshop, and pay £n/user/month for access to that software. Unity is currently (as in prior to this stupid change) a seats-cost per user per month-model, which is what most professional software uses. The push to ad rev, the focus on installs over sales (due to ad rev/microtransactions), the complete ignorance of piracy on PC, console network traffic lockdown, etc.it kinda makes more sense when you see it through the lens of constantly updated and online mobile games that rely on ad rev and microtransactions (as piracy matters none there).Ĭlick to shrink.This is Epic's model, it is free until a certain threshold then it's x%. Everything to do with console/PC is just hand waved because it never really mattered to Unity. (edit- i'm referring to previously released games on older versions of Unity here) The console networks are locked down pretty hard, so unless there was some crazy backdoor that Unity could turn on at a moment's notice (which I would say isn't realistic), they are looking to developers to just use the 1 download = one install type of thing that you would see on the mobile game platforms.Ī lot of this move makes way more sense when you realize that it was made for a mobile game development audience. On consoles, I don't believe this is possible.
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